Archive for the ‘Fate/stay night’ Category

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Fate/stay night manga

February 22, 2009

Fate/stay night manga

After having watched the anime, played the game and then watched the anime again I guess it was rather inevitable for me to start reading the manga version of Fate/stay night at some time. Having finished the first two volumes so far I’d say that this instalment of the franchise is pretty alright, too. It certainly isn’t a whole new experience for people knowing the game version, but it might be quite interesting for the ones who only have seen the anime, because so far the according ‘flags’ for the second path (Unlimited Blade Works) were ‘triggered’ in the story, starting with Shirou using his first command spell to stop Saber’s attack on Rin. More I better won’t reveal for the sake of spoillessness.
Further on, the way the story is presented is interesting because the chain of events is told in a slightly different order here. The first volume is strictly told from Shirou’s point of view which means that Rin’s prologue isn’t featured in the beginning and every time Shirou losses consciousness no more about the further events is shown at that point, but is told to him later in retrospect at some time when he’s awake again. This concept is unfortunately dropped halfway in the second volume, but it’s quite enjoyable as long as it lasts.
The drawing quality is good and of course the character designs differ a bit from the anime and game designs, but stay in their core true to the previous versions. For example, Saber has a rounder face and which makes her looks a bit like a chibi version of herself in the first volume, but in exchange this medium is the first one that manages for me to display Kirei as creepy as he is intended be, thus all in all I’m alright with it.
Finishing line: If you liked the anime and want to know more about the story without having to buy a admittedly rather overpriced game or if you’re a huge fan of the whole Fate/stay night franchise this manga might be worth a try.

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Fate/stay night re-watched

January 3, 2009

After having finished the Fate/stay night game I took the time in the last few days to watch the anime version a second time and I’d say it’s pretty okay. I enjoyed it much more than the first time, although I knew from the start that much of the really interesting stuff won’t be featured. In fact, I think that this knowledge made the anime more enjoyable and interesting this time. Now I wasn’t in danger to be disappointed about all the missing things, but could appreciate the well done conversion of the static images of the game into a living (anime) world and pay attention to anything that differs from the Fate route of the game. And I think they did quite a good job in interspersing different hints from the other routes without giving away too much. At least I couldn’t conclude any important parts of the other routes in my first run, but now it was pretty easy to interpret and appreciate them. The extended part about Caster was interesting to watch, too. I guess the studio used some of the raw material Type-Moon had left from the not-realised forth route here.
So, in order to enjoy Fate/stay night the most I would suggest to watch the anime, then play the game and then watch the anime again. Might take a bit longer this way, but nobody said it’d be easy (alternatively it should help to be not expecting anything beyond the Fate route in the anime after having the game played first).

Next thing for me is to watch the Tsukihime anime again now. I expect a similar experience, maybe better because Tsukihime is in many aspects superior to Fate/stay night.  I just watched Fate first because I like it’s whole setting a bit more, it isn’t as gloomy and there is a bit more “happening” in the long run.

Also I’m still a big sucker for girls-with-swords.

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Eight new cards

December 7, 2008

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As announced here are the next 8 cards for the anime top trump set. This time the featured studios are Madhouse Production and Studio Deen, both having a rather broad spectrum in story themes and in quality of their animation. In fact  I was pretty surprised about which basically different animes were produces by the same studio, because I never really took notice of the producing studio while watching anime until recently. Of course it’s quite natural for a big studio to produce on different quality levels and within different anime themes, but I just haven’t bothered to think about it until now.

Well, here are the links:

gif-version (about 0.7 mb)

jpg-version (about 4.4 mb)

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Fate/stay night – Translation patch V3.1

November 3, 2008

For everybody who is interested (I surely am): Mirror Moon recently released the third (and presumable) last English patch for the Fate/stay night computer game, including the Heaven’s Feel scenario and thus offering a translation for the whole game now. I said it before and can only say so again:

Thank you! Very, very much!

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Utawarerumono game finished & New Fate/stay night patch

March 17, 2008

Utawarerumono

Finished the Utawarerumono game last night. The end of the story is still quite messed up, the tactical component was pretty easy and the hentai scenes were forced into the story and superfluous, … but the game was sure a heck lot of fun. With having watched the anime the story (sadly) didn’t hold any surprises for me, but because of the time gap of a few years between I’ve forgotten many of the minor details already which made going through the whole story again still enjoyable. Some of the characters made also a slightly different impression on me this time, especially Kuuya didn’t seem as shilly-shally as in the anime (although she still was). And, of course, “seeing” them all again was really great.

In defence of the tactical component I’ll have to admit that I’ve only played the normal mode so far and I’m sure that the hard modes (1 to 5) should be more challenging. Only problem is that there won’t be any real extra award for playing those, which doesn’t boost my moral to play through all of them very much. Maybe they should have put some extra story into those harder modes, maybe spread the hentai scenes (which can be considered as bonus I guess) over them. And while we are at the hentai stuff, I think it didn’t really rose the enjoyment of the game. They felt mostly forced and rather unfitting. Of course I knew that they would appear at some point in the game, but they could have been better embedded into the story and it would have been really nice to get a choice to go this far with certain girl or not. I’m sure I would have watched most of them anyway, if only for curiosity, but then at least it would have been my (in-game) choice to do so. I guess the playstation version does a better job with having them deleted after all. The story component altogether could have used some real possibility of choices, but maybe I’m demanding a bit much here, after all they had to finish the game in some reasonable time.

So, if you like tactical role-playing games like Fire Emblem and also do like animes (should be a given I guess) then try to get your filthy hands on a (legal!) copy of the PC-version of the Utawarerumono game, download the english-translation patch from the wonderful persons of mirror moon (if not able to read Japanese at least) and have a lot of fun.

And, while speaking about mirror moon, I guess it’s more than worthy to mention that the translation of the second Fate/stay night route, Unlimited Blade Works, is finally completed! Get the new patch while it’s still hot (and possibly, but hopefully not at all, a little bit bugged).

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My Twelve Days of Christmas: Day 7

December 21, 2007

On the seventh day of Christmas, my true love sent to me

One Girl to take me back in time
Two Yaka to brighten up my night
Three Sisters to let me laugh anew
Four Ghibli Movies to complete my set
Five sad Girls in the snow to make me care
Six Ghost Hunters to find my missing spirit

It only looks like there are eight servents, trust me...

And seven Servants to lead me to the grail.

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Fate/stay night computer game

July 1, 2007

Talking about free will...

At the moment I’m playing the Fate/stay night game, using the patch of the same translator group that already made one for Shingetsutan Tsukihime (which I still have to play someday…). For now only the Fate route (the one the anime follows) is available, but that’s just a small bummer because it offers lots of extra information that wasn’t featured in the anime. Also the other routes are promised to be translated in the future. So, while quite time consuming it’s a blast so far and I can only advise everybody who liked the anime at least a bit to somehow obtain the original game and patch it.

Oh, and by the way, the screenshot shown above is (obviously) only an April fools joke.

Hopefully.